Williamsburg Muster
Warhammer Ancient Battles Tournament
Tournament particulars
- Max Points
- 2000 pts
- Format
- 3 game, Swiss pairing
- Tables
- 4' x 6'
- Scale
- 25/28mm
- Game Length
- 2 hours or 7 turns completed or 25% break point - whichever comes first
- Scenarios
- To be provided just prior to the game
- General
- Your army must include an army General. If you do not have a specific general model. a character model must be designated the army general for battle point purposes.
- Basing
- Single model basing and DBM style basing are both allowed.
- Painting Scoring
- Painting, basing and overall army presentation is an important part of the hobby and will be included in the player's overall score. Painting is not specifically required, but non-fully painted armies will receive an appropriate painting score. The tournament judge(s) will paint judge all participating armies. At the end of the tournament, a prize will awarded to the army with the Best Appearance.
- Additional Skirmisher Screen Rules
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- Troops that are in skirmish formation can be used to screen friendly units that are within 2" of the skirmishers.
- A single unit of skirmishers can screen any number of friendly units, just as long as all the screened units have a model within 2" of a model from the unit in skirmish formation.
- A unit that is screened by a unit in skirmish formation counts as being insoft cover if it is shot at by a unit that draws a line of sight through theskirmish screen.
- If a unit being screened declares a charge, then the skirmish screen may 'flee' out of the way.
- The screening unit makes its move in the Declare Charges segment of the movement phase rather than the compulsory movesegment, before the chargers are moved or charge reactions are made, and they are therefore allowed to attempt to rally in the ensuing 'rally fleeing troops' segment of the movement phase.
- Rule 5 aside they are treated in the same manner as any other fleeing unit.
- Additional Elephant Rules
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- All skirmisher infantry and all drilled infantry in the army are considered to be "Used To" elephants.
- All tournament armies that have an elephant are considered to be "Used to" elephants. (This means your own cavalry/chariots do not have to take a terror test while deploying/moving within 8" of an elephant. They may still not charge an elephant and must flee or fire & flee if charged by one).
- Infantry that are in skirmish formation can only be hit by an elephant on a roll of 6 (they've learned to attack the beast from the sides).
- The elephant’s crew will still hit any attacking skirmishers normally.
- Battle Points Scoring
-
- Win by at least 400vp: 14 Battle Points
- Draw (less than 400vp difference between opponents): 9 Battle Points
- Lose by at least 400vp: 4 Battle Points
- Battle Point Modifiers
-
- Slaying the Enemy General: +1 Battle Point
- Capturing the Enemy Army Standard: +1 Battle Point
- Highest cost Enemy unit destroyed or fleeing at game's end: +1 Battle Point
- No Enemy units destroyed or fleeing at game's end: -1 Battle Point
- Overall Scoring
-
- 50% Battle Points, 30% Sportsmanship (scored by opponents), 20% Appearance (scored by painting judge).
- Best Overall Award to the highest total score.
- Best General to the highest battle points.
- Best Sportsman to the highest sportsmanship points.
- Best Appearance to the highest painting points.
- No player may win more than one award.
- Resigning
- If a player resigns a game prior to one of the game length conditions being met the resigning player is awarded the minimum scenario battle points and his opponent is awarded the maximum scenario battle points.
- Schedule
-
- Sign In: 12:00 - 1:00
- Game 1: 1:00 - 3:00
- Break: 3:00 - 3:30
- Game 2: 3:30 - 5:30
- Dinner: 5:30 - 6:30
- Game 3: 6:30 - 8:30
- Score Tally & Cleanup: 8:30 - 9:00
- Awards: 9:00
- Registration Fee
-
A registration fee is being charged for this event. All registration fees collected will be put directly back into the event's prize support, so the bigger the turnout, the bigger the prizes.
Registration fee is $5 for Iron Fist League members. $10 for non-members. Add an additional $5 if registering the day of the event. You can pre-register via PayPal to Treasury@IronFistLeague.com. Be sure to include your full contact information with any pre-registration.
General Tournament Guidelines
- Pairings
- In the first round players will be matched up randomly. All attempts will be made that groups traveling together will not have to play each other. After the first round players will be matched up according to current battle points. (first place will play second place and so on) The only exception to this is you will never play the same opponent twice.
- Time Limits
- We ask that each player be conscious of time and that you play at a regular and steady pace in order to complete the game. Anyone found slow playing or deliberately stalling may be asked to leave the tournament. Unless both players agree that they will have time for a complete turn, do not start an additional turn.
- Terrain
- Players should determine before the game begins the nature and game impact of each piece of terrain.
- Lists
- This is an open list tournament. You will be required to provide a copy of your army list to the judges before the tournament and to each opponent before each game begins. Lists will be checked throughout the day, if you are found to have an illegal list you will be disqualified. (Sorry boyz, be sure to check that math!)
- Game Results
- Players will receive a battle result sheet at the end of each round. Each player must record the battle results of the round and sportsmanship score of their opponent and turn in their signed sheet to the judges. If the judges receive no sheet from you, you get the minimum score for the round.
- Things You Should Bring
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- Your Models
- At least four (4) copies of you army list
- Rule books and FAQs you need
- Pen and paper
- Dice and templates
- Tape measure
- Super glue (accidents will happen!)
- Other Things to Take Care Of
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- Lodging - If you are staying overnight (see convention website)
- Food - The convention will have a hospitality suite, with free drinks and snacks. There is also a restaurant on premises.
- Transportation to and from the event
- Convention Registration (see convention website)
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